A sophisticated voxel game engine written in C++ capable of generating and rendering millions of voxels per seconds, with scalable multi-threading and working multiplayer.
The voxel world is dynamically generated and practically infinite.
The voxels can be modified, with graphics and physics meshes rebuilding on the spot. To save memory,
the unused chunks of the world are saved to disk.
The project uses OpenGL, GLFW, Bullet physics, zlib, ENet, ImGUI, and other libraries.